|
|
|||
|
DON’T BE AN INFORMATION DUMPER!By Don McClaireYou have two choices. Write in the “here and now” or dump information. We’ll tell you right now that editors and agents want you to write in the “here and now.” Unpublished writers often present information dumps in their first chapters. How do you recognize one? Generally, your characters don’t do, they think. They think as they drive a car. As they sit in their office. As they ride an elevator. Nothing of interest happens in real time. If your critique partner tells you your story actually starts on page seven, she’s saying that the first six pages are an information dump. Those six pages generally include information you think the reader needs to understand your characters. Your novel would be much more interesting if you showed instead of told. In fact, editors who read past your manuscript’s first paragraph stop reading when they see this problem. Unfortunately, many writers hearing the “show-don’t-tell” advice don’t really understand what it means. Use narrative summaries sparingly When writers tell instead of show, they’re generally writing from the author’s POV and not the characters’. While the technique called “narrative summary” does have its place in a novel, it should be used sparingly. Here’s a before-and-after example. The first version, written in the author’s POV, is a narrative summary:
Notice the author is telling about the discovery, just as one tells ghost stories around a family campfire. She is summarizing what happened yesterday. There is no action. There was action yesterday, but that doesn’t count as action today. I wrote that passage years ago. I thought it was fine writing until an old writing pro pointed out the problem. I read it again, and—by gosh, she was right. Following is the passage as I rewrote it to put the scene into a character’s POV and show the action, instead of leaving it in the author’s POV and tell about it:
The lesson? Write in real time. Don’t tell what happened in the past, but show it as part of the action now. Bad, better, and best As you write fiction, think of the information you present as being at one of three levels: Bad, better, and best. Then upgrade that information as best you can. The “bad” level has information told from the author’s POV, as in the first example above. The revealed events happened in the past. There is no action today. There is little or no dialogue. Here’s an example:
See? No action, no dialogue. The author is telling us about something that happened in to someone else. A scene or chapter written at this level could have a bored editor flinging a submitted manuscript across the room. The “better” information level—and it’s not really much better—at least presents thoughts from the POV of a live human being. Here’s an example:
Here at least we have human involvement. Although the information Jane’s thinking is still dead and has no action, we do see Jane. In small, well-placed doses, using such internal dialogue is an acceptable way to pass information. Unfortunately, some authors use this approach for pages and pages, and the only live action we have is the heroine doing the equivalent of driving that car. It’s easy to see why so many manuscripts are rejected. Okay, we’ve discussed the “bad” and the (not much) “better” ways to present information. Let’s look at the “best.” When you start a new book, there’s certain information you want to reveal. Rather than have the author tell us about it or have a character think about it, have the heroine confide the information to a sidekick in real time, perhaps like this:
I’ll admit I got carried away with that last example, but I did so with purpose. Didn’t you feel like you were there, watching this scene play out? Didn’t you catch the action—Alice primping, Jane sipping and tasting, dancers dancing, and perhaps even Brad staring? Didn’t you believe this is happening now and that you are on hand to watch the scene unfold? This give-and-take is important. It keeps the reader engaged. If you write in this mode she’ll continue to read your novel. | |||
Site design by Kori-Kai Yoshida |
|||